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Virtual Reality already helps businesses
What exactly does Ximular?
We provide the full-range of VR (Virtual Reality) development process, having a strong team of software engineers covering all aspects of VR. Also we just really like working on this stuff. Really
Reasearch and Planning
This is the starting point.
We listen carefully, take notes, plan out everything, and try not to panic.
After a lot of brainstorming and mood boards, we do a deep research on the tools and tech we need. So we should have a well-built step-by-step plan and the vision of the final experience.
Development + lots of coffee
We start developing the project. We invent, build, acquire, stitch everything together for a truly impressive experience. The development can last 1-12 months, depends on the complexity of the project, features, and the amount of testing. Usually we drink lots of coffee so we move fast.
Enjoy the new-born VR app
Is it a boy? A girl?
Better!, it's a Custom VR experience!
Now it's all about testing, fixing bugs, gathering data, insights, improving.
We can even gather eye movement data for customer engagement analysis, and lots of relevant data.
We enjoy it a little, then back to work!
Virtual Reality Hardware
In 2024 we have several platforms for Virtual Reality experiences.
These are the most popular choices for the most pleasing VR experiences.
PCVR
Any VR headset available can take advantage of the PC's GPU through wired or wireless connection.
It makes up for better graphics and bigger worlds, but at the expense of mobility.
Read more about PCVR
Android VR
Almost every headset available now uses Android as it's operating system.
Popular choices are Meta's Quest, HTC Vive, Varjo. The starting price for a decent VR headset starts at $500, ensuring mass adoption.
Read more about Android VR
Apple Vision OS
This is the finest consumer VR headset every build. Cutting edge tech in a sauce of Apple software. This gadget starts the era of spacial computing combining the graphics of PCVR with the mobility of standard VR headsets.
Read more about Apple Vision
Virtual Reality in mass market
VR is a tech segment that grows rapidly due to large-scale investments and increasing demand. Tech giants expect VR to be adopted as a mass market product by 2025.
200+ mln users worldwide
Over 23 million jobs will depend on VR by 2030
$28 bln market
By 2028, XR market will be over $252 mln (10x)
top brands use VR
75% of Forbes’ Most Valuable use VR for clients and teams
When /virtual/ Reality Strikes
The insights we gained
We continuously work with clients to implement and track VR further, to gain insights on how it affects the business in terms of sales, marketing, logistics, support and R&D.
Increased Sales (duh)
This one is easy.
Our customers report up to +183% increase in sales.
Brand Awareness
Marketing needs awe.
Letting customers experience the brand in VR leaves a strong impression.
Facilitated logistics
From staff training to planning, VR helps with logistics and decision-making.
Customer Experience
Innovation in business is good because it inspires customers.
VR is the best way to amaze.
ROI
The cost of our services is an investment that a business usually returns in one year.
Scalability
After a project is finished, we come with a series of ideas of how to scale further.
Our Team
This is our core production and management team. We hire outsource if the project overwhelms, but we ensure rigurous quality control. We talk, dream, eat and breathe tech.
Let's Talk Bussiness
Leave an email address to reach us. We can schedule a call or provide more info